Gather and light
Right-click grass with empty hands for dry grass; in Dig mode, left-click leaves with hands or shovel. Select the fire starter and right-click solid ground. Cost: 4 wood plus any mix of 2 dry grass or leaves.
Explore
Sprinting, jumping, swimming, and throwing use stamina. Rest on dry ground to recover; food and water speed recovery.
Collect
Shift+Delete discards one stack; Ctrl+Shift+Q places all matching materials in a nearby pile; if there is no room, they stay in inventory. Tools are protected.
Space and carry weight limit collection. Tools are provided and reusable. Dropped building materials become terrain; dig them to collect again.
Choose an action
Bare hands start in Fight. Digging tools start in Dig and remember your choice. Shovels and pickaxes can fight, dig, or build; axes fight or dig. Building materials offer Build and Throw.
Create
Yellow previews show digging; blue shows placement. Aim through water at the solid surface to dig or build. Each placed block costs one material. Support wide roofs with pillars or arches; removing supports can cause collapse.
Survive
Watch health, food, water, and stamina on the HUD. Starvation, dehydration, fire, and hard falls can hurt or kill you; hits flash red, and a red border warns of critical health. Death loses your inventory and returns you to the menu. Reconnect with full resources and starter tools. Deep water cushions falls. Wolf packs can attack; quieter movement helps avoid detection.
Make camp
Right-click grass with empty hands for dry grass; in Dig mode, left-click leaves with hands or shovel. Select the fire starter and right-click solid ground. Cost: 4 wood plus any mix of 2 dry grass or leaves.
Right-click a campfire with wood to refuel or relight it: +1 minute, up to 8 minutes. Fire spreads to touching wood and leaves, including diagonally. Wood burns for 5 minutes; leaves for 15 seconds. Larger fires light a wider area and make a taller smoke plume. Flames hurt players and animals; damage increases up to 10 burning blocks. Animals avoid the bright interior but may approach the dim edge.
Bring flowing water or rain into direct contact with fire to cool it. Rain also soaks exposed oak and apple wood: damp wood burns with weaker flames and is harder to ignite; enough moisture puts it out. Roofs keep wood dry, and wet wood slowly dries after the rain stops. Aim at a block to see its temperature and moisture in the target panel.
Right-click a burning campfire or block with raw meat. After 15 seconds, right-click with empty hands to collect it; it burns away at 45 seconds. One piece per fire block; collect before the fire goes out.
Shape the world
Water is finite and flows downhill through channels and openings. Dig to redirect it, or build to push it aside when there is space. Use channels to irrigate soil and plants. Water can cushion a fall, but currents and deep water make movement harder.
Rain adds real water to exposed ground, plants, wood, lakes, and channels. Sun and wind slowly return exposed moisture to the air; vapor forms clouds and later falls as rain. A roof shelters the blocks beneath it.
Fire heats nearby water before it boils. Hot exposed water gives off visible steam; humid air can appear as a soft local mist. Smoke, steam, and mist drift and fade with the weather. Aim at any block to read its current temperature in the target panel.
Find your way
Customize keys in client bindings.toml, then run /bindings reload. For direct mode shortcuts, set command = "action fightMode", using digMode, buildMode, or throwMode for the other modes; cycleMode cycles them. The panel shows your configured shortcuts. Tab remains command completion.
The target panel identifies the block under the crosshair and shows details such as temperature and moisture. Plants need moisture and daylight; trees grow and drop apples.
Your own world
Choose Play locally. On your first launch, paste an invitation key and select Start game while connected to the internet. After activation, local play works offline without asking for the key again. You automatically have administrator access; no multiplayer account is needed.
Turning Survival mode off removes hunger, thirst, and low-needs stamina penalties. Food and water still decrease; you can eat and refill. Attacks, fire, and falls still hurt. Exit to main menu saves and stops your local world; Play locally resumes it.
Press T or Enter, type a command starting with /, then Enter. Tab completes commands; F1 lists available commands. Command replies are private. Replace example numbers as needed.
/player self statusShow your health, food, water, and protection status./player self invulnerable onKeep health, food, and water full. Use off to restore normal damage./player self health set 100Restore full health./player self hydration set 2000Set carried water in millilitres, up to canteen capacity./positionShow your coordinates; /pos also works./teleport self 0 100 0Move to X Y Z. /teleport surface 0 0 finds ground; /teleport above 0 0 arrives above it, flying. /tp is an alias./time getShow world time./time set noonChoose sunrise, noon, sunset, or midnight./time pausePause the day/night clock; /time resume restarts it./time speed set 2Speed up simulation, including growth and metabolism. Range: 1–100; use 1 for normal speed. Player movement stays at normal speed./time advance 10mSimulate ten minutes immediately. Accepts ticks or durations with s/m/h/d; large advances can take a while./weather getShow the weather./weather rain hereMake rain nearby; /weather clear removes clouds./watercycle getShow water-cycle state./watercycle vapor here add 1000Add regional vapor; use set or remove to replace or reduce it./watercycle condense hereCondense local vapor into clouds; /watercycle reset here resets local atmospheric state./animal spawn rabbit 5Spawn 1–1000 animals nearby; replace rabbit with wolf for wolves./animal populationShow population and reproduction; add regions for regional totals. /animal stats shows saved founder counts.Admin access and invulnerability do not provide unlimited building materials or carrying capacity. After the first online activation, your local world runs entirely on your computer. Invitation and multiplayer account-management commands are intended for remote servers.